Interface IWebXRNearInteractionOptions
Hierarchy
- IWebXRNearInteractionOptions
Index
Properties
Optional custom Utility Layer SceneSearch playground for customUtilityLayerScene
If provided, this scene will be used to render meshes.
Optional disable Switch On ClickSearch playground for disableSwitchOnClick
Disable switching the near interaction from one controller to the other. If the preferred hand is set it will be fixed on this hand, and if not it will be fixed on the first controller added to the scene
Optional enable Near Interaction On All ControllersSearch playground for enableNearInteractionOnAllControllers
Enable near interaction on all controllers instead of switching between them
Optional far Interaction FeatureSearch playground for farInteractionFeature
Far interaction feature to toggle when near interaction takes precedence
Optional motion Controller Orb MaterialSearch playground for motionControllerOrbMaterial
Optional material for the motion controller orb, if enabled
Optional near Interaction Controller ModeSearch playground for nearInteractionControllerMode
Near interaction mode for motion controllers
Optional preferred HandednessSearch playground for preferredHandedness
The preferred hand to give the near interaction to. This will be prioritized when the controller initialize. If switch is enabled, it will still allow the user to switch between the different controllers
Optional use Utility LayerSearch playground for useUtilityLayer
Should meshes created here be added to a utility layer or the main scene
xr InputSearch playground for xrInput
The xr input to use with this near interaction
Options interface for the near interaction module