Interface IWebXRLightEstimationOptions
Hierarchy
- IWebXRLightEstimationOptions
Index
Properties
Optional create Directional Light SourceSearch playground for createDirectionalLightSource
Should a directional light source be created. If created, this light source will be updated whenever the light estimation values change
Optional cube Map Poll IntervalSearch playground for cubeMapPollInterval
How often should the cubemap update in ms. If not set the cubemap will be updated every time the underlying system updates the environment texture.
Optional disable Cube Map ReflectionSearch playground for disableCubeMapReflection
Disable the cube map reflection feature. In this case only light direction and color will be updated
Optional disable Spherical PolynomialSearch playground for disableSphericalPolynomial
disable applying the spherical polynomial to the cube map texture
Optional disable Vector ReuseSearch playground for disableVectorReuse
Should the light estimation's needed vectors be constructed on each frame. Use this when you use those vectors and don't want their values to change outside of the light estimation feature
Optional light Estimation Poll IntervalSearch playground for lightEstimationPollInterval
How often should the light estimation properties update in ms. If not set the light estimation properties will be updated on every frame (depending on the underlying system)
Optional reflection FormatSearch playground for reflectionFormat
Define the format to be used for the light estimation texture.
Optional set Scene Environment TextureSearch playground for setSceneEnvironmentTexture
Should the scene's env texture be set to the cube map reflection texture Note that this doesn't work is disableCubeMapReflection if set to false
Options for Light Estimation feature