Interface INavMeshParameters
Hierarchy
- INavMeshParameters
Index
Properties
Optional border SizeSearch playground for borderSize
The size of the non-navigable border around the heightfield.
chSearch playground for ch
The y-axis cell size to use for fields. [Limit: > 0] [Units: wu]
csSearch playground for cs
The xz-plane cell size to use for fields. [Limit: > 0] [Units: wu]
detail Sample DistSearch playground for detailSampleDist
Sets the sampling distance to use when generating the detail mesh. (For height detail only.) [Limits: 0 or >= 0.9] [Units: wu]
detail Sample Max ErrorSearch playground for detailSampleMaxError
The maximum distance the detail mesh surface should deviate from heightfield data. (For height detail only.) [Limit: >=0] [Units: wu]
max Edge LenSearch playground for maxEdgeLen
The maximum allowed length for contour edges along the border of the mesh. [Limit: >=0] [Units: vx]
max Simplification ErrorSearch playground for maxSimplificationError
The maximum distance a simplified contour's border edges should deviate the original raw contour. [Limit: >=0] [Units: vx]
max Verts Per PolySearch playground for maxVertsPerPoly
The maximum number of vertices allowed for polygons generated during the contour to polygon conversion process. [Limit: >= 3]
merge Region AreaSearch playground for mergeRegionArea
Any regions with a span count smaller than this value will, if possible, be merged with larger regions. [Limit: >=0] [Units: vx]
min Region AreaSearch playground for minRegionArea
The minimum number of cells allowed to form isolated island areas. [Limit: >=0] [Units: vx]
Optional tile SizeSearch playground for tileSize
If using obstacles, the navmesh must be subdivided internaly by tiles. This member defines the tile cube side length in world units. If no obstacles are needed, leave it undefined or 0.
walkable ClimbSearch playground for walkableClimb
Maximum ledge height that is considered to still be traversable. [Limit: >=0] [Units: vx]
walkable HeightSearch playground for walkableHeight
Minimum floor to 'ceiling' height that will still allow the floor area to be considered walkable. [Limit: >= 3] [Units: vx]
walkable RadiusSearch playground for walkableRadius
The distance to erode/shrink the walkable area of the heightfield away from obstructions. [Limit: >=0] [Units: vx]
walkable Slope AngleSearch playground for walkableSlopeAngle
The maximum slope that is considered walkable. [Limits: 0 <= value < 90] [Units: Degrees]
Configures the navigation mesh creation