Class PostProcessRenderEffect
Hierarchy
- PostProcessRenderEffect
Index
Constructors
constructor
Instantiates a post process render effect. A post process can be used to apply a shader to a texture after it is rendered.
Parameters
engine: Engine
The engine the effect is tied to
name: string
The name of the effect
getPostProcesses: (() => Nullable<PostProcess | PostProcess[]>)
A function that returns a set of post processes which the effect will run in order to be run.
Returns Nullable<PostProcess | PostProcess[]>
Optional singleInstance: boolean
False if this post process can be run on multiple cameras. (default: true)
Returns PostProcessRenderEffect
Accessors
is Supported
Checks if all the post processes in the effect are supported.
Returns boolean
Methods
get Post ProcessesSearch playground for getPostProcesses
Gets a list of the post processes contained in the effect.
Parameters
Optional camera: Camera
The camera to get the post processes on.
Returns Nullable<PostProcess[]>
The list of the post processes in the effect.
This represents a set of one or more post processes in Babylon. A post process can be used to apply a shader to a texture after it is rendered.
https://doc.babylonjs.com/how_to/how_to_use_postprocessrenderpipeline