Class MergeMeshesOptimization
Hierarchy
- SceneOptimization
- MergeMeshesOptimization
Index
Constructors
constructor
Creates the SceneOptimization object
Parameters
Optional priority: number
defines the priority of this optimization (0 by default which means first in the list)
Returns MergeMeshesOptimization
Properties
prioritySearch playground for priority
Defines the priority of this optimization (0 by default which means first in the list)
Accessors
Static Update Selection Tree
Gets or sets a boolean which defines if optimization octree has to be updated
Returns boolean
Gets or sets a boolean which defines if optimization octree has to be updated
Parameters
value: boolean
Returns void
Methods
applySearch playground for apply
This function will be called by the SceneOptimizer when its priority is reached in order to apply the change required by the current optimization
Parameters
scene: Scene
defines the current scene where to apply this optimization
optimizer: SceneOptimizer
defines the current optimizer
Optional updateSelectionTree: boolean
defines that the selection octree has to be updated (false by default)
Returns boolean
true if everything that can be done was applied
get DescriptionSearch playground for getDescription
Gets a string describing the action executed by the current optimization
Returns string
description string
Defines an optimization used to merge meshes with compatible materials
More details at https://doc.babylonjs.com/how_to/how_to_use_sceneoptimizer