Class Slider3D
Hierarchy
- Control3D
- Slider3D
Index
Constructors
Properties
Accessors
Methods
Constructors
constructor
Creates a new slider
Parameters
Optional name: string
defines the control name
Optional sliderBackplateVisible: boolean
defines if the control has a backplate, default is false
Returns Slider3D
Properties
Optional nameSearch playground for name
Defines the control name
on Pointer Click ObservableSearch playground for onPointerClickObservable
An event triggered when a control is clicked on (with a mouse)
on Pointer Down ObservableSearch playground for onPointerDownObservable
An event triggered when the pointer taps the control
on Pointer Enter ObservableSearch playground for onPointerEnterObservable
An event triggered when pointer enters the control
on Pointer Move ObservableSearch playground for onPointerMoveObservable
An event triggered when the pointer moves over the control
on Pointer Out ObservableSearch playground for onPointerOutObservable
An event triggered when the pointer moves out of the control
on Pointer Up ObservableSearch playground for onPointerUpObservable
An event triggered when pointer is up
on Value Changed ObservableSearch playground for onValueChangedObservable
BABYLON.Observable raised when the sldier value changes
parentSearch playground for parent
Gets or sets the parent container
pointer Down AnimationSearch playground for pointerDownAnimation
Type declaration
Callback used to start pointer down animation
Returns void
pointer Enter AnimationSearch playground for pointerEnterAnimation
Type declaration
Callback used to start pointer enter animation
Returns void
pointer Out AnimationSearch playground for pointerOutAnimation
Type declaration
Callback used to start pointer out animation
Returns void
pointer Up AnimationSearch playground for pointerUpAnimation
Type declaration
Callback used to start pointer up animation
Returns void
Static MODEL_ BASE_ URLSearch playground for MODEL_BASE_URL
Base Url for the models.
Static MODEL_ FILENAMESearch playground for MODEL_FILENAME
File name for the 8x4 model.
Accessors
behaviors
is Visible
Sets a boolean indicating if the control is visible
Parameters
value: boolean
Returns void
maximum
Gets or sets maximum value
Returns number
Gets or sets maximum value
Parameters
value: number
Returns void
mesh
Gets the mesh used to render this control
Returns Nullable<AbstractMesh>
minimum
Gets or sets minimum value
Returns number
Gets or sets minimum value
Parameters
value: number
Returns void
node
Gets the transform node used by this control
Returns Nullable<TransformNode>
position
scaling
slider Backplate Material
Gets the slider backplate material used by this control
Returns MRDLBackplateMaterial
slider Bar Material
Gets the slider bar material used by this control
Returns MRDLSliderBarMaterial
slider Thumb Material
Gets the slider thumb material used by this control
Returns MRDLSliderThumbMaterial
step
Gets or sets step value
Returns number
Gets or sets step value
Parameters
value: number
Returns void
type Name
Gets a string representing the class name
Returns string
value
Gets or sets current value
Returns number
Gets or sets current value
Parameters
value: number
Returns void
Methods
_prepare NodeSearch playground for _prepareNode
Parameters
scene: Scene
Returns void
add BehaviorSearch playground for addBehavior
disposeSearch playground for dispose
Releases all associated resources
Returns void
get Behavior By NameSearch playground for getBehaviorByName
get Class NameSearch playground for getClassName
Get the current class name of the control.
Returns string
current class name
link To Transform NodeSearch playground for linkToTransformNode
Link the control as child of the given node
Parameters
node: Nullable<TransformNode>
defines the node to link to. Use null to unlink the control
Returns Control3D
the current control
Class used to create a slider in 3D