Class FreeCameraTouchInput
Hierarchy
- FreeCameraTouchInput
Implements
Index
Constructors
constructor
Manage the touch inputs to control the movement of a free camera.
Parameters
Optional allowMouse: boolean
Defines if mouse events can be treated as touch events
Returns FreeCameraTouchInput
Properties
allow MouseSearch playground for allowMouse
Define if mouse events can be treated as touch events
cameraSearch playground for camera
Defines the camera the input is attached to.
single Finger RotateSearch playground for singleFingerRotate
Swap touch actions so that one touch is used for rotation and multiple for movement
touch Angular SensibilitySearch playground for touchAngularSensibility
Defines the touch sensibility for rotation. The lower the faster.
touch Move SensibilitySearch playground for touchMoveSensibility
Defines the touch sensibility for move. The lower the faster.
Methods
attach ControlSearch playground for attachControl
Attach the input controls to a specific dom element to get the input from.
Parameters
Optional noPreventDefault: boolean
Defines whether event caught by the controls should call preventdefault() (https://developer.mozilla.org/en-US/docs/Web/API/Event/preventDefault)
Returns void
check InputsSearch playground for checkInputs
Update the current camera state depending on the inputs that have been used this frame. This is a dynamically created lambda to avoid the performance penalty of looping for inputs in the render loop.
Returns void
detach ControlSearch playground for detachControl
Detach the current controls from the specified dom element.
Returns void
get Class NameSearch playground for getClassName
Gets the class name of the current input.
Returns string
the class name
get Simple NameSearch playground for getSimpleName
Get the friendly name associated with the input class.
Returns string
the input friendly name
Manage the touch inputs to control the movement of a free camera.
https://doc.babylonjs.com/how_to/customizing_camera_inputs