Class FreeCameraGamepadInput
Hierarchy
- FreeCameraGamepadInput
Implements
Index
Constructors
constructor
Returns FreeCameraGamepadInput
Properties
cameraSearch playground for camera
Define the camera the input is attached to.
deadzone DeltaSearch playground for deadzoneDelta
Defines the minimum value at which any analog stick input is ignored. Note: This value should only be a value between 0 and 1.
gamepadSearch playground for gamepad
Define the Gamepad controlling the input
gamepad Angular SensibilitySearch playground for gamepadAngularSensibility
Defines the gamepad rotation sensibility. This is the threshold from when rotation starts to be accounted for to prevent jittering.
gamepad Move SensibilitySearch playground for gamepadMoveSensibility
Defines the gamepad move sensibility. This is the threshold from when moving starts to be accounted for for to prevent jittering.
Accessors
invertYAxis
Gets or sets a boolean indicating that Yaxis (for right stick) should be inverted
Returns boolean
Gets or sets a boolean indicating that Yaxis (for right stick) should be inverted
Parameters
value: boolean
Returns void
Methods
attach ControlSearch playground for attachControl
Attach the input controls to a specific dom element to get the input from.
Returns void
check InputsSearch playground for checkInputs
Update the current camera state depending on the inputs that have been used this frame. This is a dynamically created lambda to avoid the performance penalty of looping for inputs in the render loop.
Returns void
detach ControlSearch playground for detachControl
Detach the current controls from the specified dom element.
Returns void
get Class NameSearch playground for getClassName
Gets the class name of the current input.
Returns string
the class name
get Simple NameSearch playground for getSimpleName
Get the friendly name associated with the input class.
Returns string
the input friendly name
Manage the gamepad inputs to control a free camera.
https://doc.babylonjs.com/how_to/customizing_camera_inputs