Class EquiRectangularCubeTextureAssetTask
Hierarchy
- AbstractAssetTask
- EquiRectangularCubeTextureAssetTask
Implements
Index
Constructors
Properties
Accessors
Methods
Constructors
constructor
Creates a new EquiRectangularCubeTextureAssetTask object
Parameters
name: string
defines the name of the task
url: string
defines the location of the file to load
size: number
defines the desired size (the more it increases the longer the generation will be) If the size is omitted this implies you are using a preprocessed cubemap.
Optional noMipmap: boolean
defines if mipmaps should not be generated (default is false)
Optional gammaSpace: boolean
specifies if the texture will be used in gamma or linear space (the PBR material requires those texture in linear space, but the standard material would require them in Gamma space) (default is true)
Returns EquiRectangularCubeTextureAssetTask
Properties
gamma SpaceSearch playground for gammaSpace
Specifies if the texture will be use in gamma or linear space (the PBR material requires those texture in linear space, but the standard material would require them in Gamma space) (default is true)
nameSearch playground for name
Defines the name of the task
no MipmapSearch playground for noMipmap
Defines if mipmaps should not be generated (default is false)
on ErrorSearch playground for onError
Type declaration
Callback called when the task is successful
Parameters
task: EquiRectangularCubeTextureAssetTask
Optional message: string
Optional exception: any
Returns void
on SuccessSearch playground for onSuccess
Type declaration
Callback called when the task is successful
Parameters
Returns void
sizeSearch playground for size
Defines the desired size (the more it increases the longer the generation will be)
textureSearch playground for texture
Gets the loaded texture
urlSearch playground for url
Defines the location of the file to load
Accessors
error Object
Gets the current error object (if task is in error)
Returns { exception?: any; message?: string }
Optional exception?: any
Optional message?: string
is Completed
Get if the task is completed
Returns boolean
task State
Gets the current state of the task
Returns AssetTaskState
Methods
resetSearch playground for reset
Reset will set the task state back to INIT, so the next load call of the assets manager will execute this task again. This can be used with failed tasks that have the reason for failure fixed.
Returns void
runSearch playground for run
Execute the current task
Parameters
scene: Scene
defines the scene where you want your assets to be loaded
onSuccess: (() => void)
is a callback called when the task is successfully executed
Returns void
onError: ((message?: string, exception?: any) => void)
is a callback called if an error occurs
Parameters
Optional message: string
Optional exception: any
Returns void
Returns void
run TaskSearch playground for runTask
Execute the current task
Parameters
scene: Scene
defines the scene where you want your assets to be loaded
onSuccess: (() => void)
is a callback called when the task is successfully executed
Returns void
onError: ((message?: string, exception?: any) => void)
is a callback called if an error occurs
Parameters
Optional message: string
Optional exception: any
Returns void
Returns void
Define a task used by AssetsManager to load Equirectangular cube textures