Class EngineInstrumentation
Hierarchy
- EngineInstrumentation
Implements
Index
Constructors
Properties
Accessors
Methods
Constructors
constructor
Instantiates a new engine instrumentation. This class can be used to get instrumentation data from a Babylon engine
Parameters
engine: Engine
Defines the engine to instrument
Returns EngineInstrumentation
Properties
engineSearch playground for engine
Define the instrumented engine.
Accessors
captureGPUFrame Time
Gets the GPU frame time capture status
Returns boolean
Enable or disable the GPU frame time capture
Parameters
value: boolean
Returns void
capture Shader Compilation Time
Gets the shader compilation time capture status
Returns boolean
Enable or disable the shader compilation time capture
Parameters
value: boolean
Returns void
gpu Frame Time Counter
Gets the perf counter used for GPU frame time
Returns PerfCounter
shader Compilation Time Counter
Gets the perf counter used for shader compilation time
Returns PerfCounter
Methods
disposeSearch playground for dispose
Dispose and release associated resources.
Returns void
This class can be used to get instrumentation data from a Babylon engine
https://doc.babylonjs.com/how_to/optimizing_your_scene#engineinstrumentation