SPS Tree Generator
The function createTree uses the solid particle system to generate a tree. A base tree is created consisting of a trunk which forks into branches, which then themselves may fork or not. This base tree is used in two different ways.
- as the trunk and parent branches for the whole tree.
- with leaves added as a mini-tree that is added a number of times to the base trunk and parent branches to form the whole tree.
A demo can be found at: SPS Tree Generator Example
How to use it.
Clone or copy the file https://github.com/BabylonJS/Extensions/blob/master/TreeGenerators/SPSTreeGenerator/TreeGenerator.js
call the function
var tree = createTree(trunkHeight, trunkTaper, trunkSlices, trunkMaterial, boughs, forks, forkAngle, forkRatio, branches, branchAngle, bowFreq, bowHeight, leavesOnBranch, leafWHRatio, leafMaterial, scene);
Parameters
trunkHeight - height of trunk of tree. The initial trunk radius is 1 unit.
trunkTaper - fraction of starting radius for the end radius of a branch between 0 and 1.
trunkSlices - the number of points on the paths used for the ribbon mesh that forms the branch.
trunk material - the material used on all branches.
boughs - the number of times the tree will split into forked branches, 1 trunk splits into branches, 2 these branches also spilt into branches.
forks - the number of branches a branch can split into, 5 or more really slows the generation.
forkAngle - the angle a forked branch makes with its parent branch measured from the direction of the branch.
forkRatio - the ratio of the length of a branch to its parent's length, between 0 and 1.
branches - the number of mini-trees that are randomally added to the tree.
branchAngle - the angle the mini-tree makes with its parent branch from the direction of the branch.
bowFreq - the number of bows (bends) in a branch. A trunk is set to have only one bow.
bowHeight - the height of a bow from the line of direction of the branch.
leavesOnBranch - the number of leaves to be added to one side of a branch.
leafWHRatio - width to height ratio for a leaf between 0 and 1, closer to 0 longer leaf, closer to 1 more circular.
leafMaterial - material used for all leaves.
scene - BABYLON scene.
Examples of Results for some Parameters